I checked on cf.mf.net why my dragon didn't have any special cold/fire/poison attack with clawing. Apparently, something is broken in attack type & such. I have 'clawing' skill, type 43 subtype 31. Then i have archetypes 'fire_clawing', 'poison_clawing', and so on. In player.c, dragon_ability_gain() checks treasure list's items for type '43' (skill). Except archetypes fire_clawing/... have the type 74 (skilltool). So my player has (global) attack type 1 (physical) only, and all archetypes for fire/electric/... attacks.... Now I don't know if the archetypes are not updated, or it the code checks the wrong thing. Also, should the attacktype be set for the player itself, or on a skill base? (ie set in the 'clawing' skill item, or on the player's attacktype?). Side note: i have in inventory multiple 'one handed weapons' (even though i'm a dragon) Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel