Hi, As I've written some of the original dragon code, a few words I wanna add - even though most of it has already been said. I think the dragon code "bugs" mentioned were caused by the changes of the new skill system. While that may be obvious, it should explain why some behaviour of the dragon code now looks strange or even wrong. The code was never of extraordinary quality, I apologize for that, but it seemed the best way to do it at the time. The reason for multiple archtypes working together for the functionality of the dragon code lies in the donation-mechanism which is based on treasurelists, and the race attributes based on skill forces. The challenge behind this was that the dragon code is specialized code, as a fact. Opposed to that, the CF server is supposed to be generic. It would be possible to simplify the dragon code more by rooting it more concretely into the code (which has already happened to a certain degree anyways), and reducing some of the archetype-logic. OTOH, from design perspective we strive for the latter and not the first. > Now the one thing I do see that seems odd is that the attacktype of > the new clawing ability is or'd with the existing attacktype. > > That would seem to mean that a dragon character could attack with > fire, ice, poisoning, and electricity all with the claw attack. > That seems wrong to me, so I'll fix that up. As others have said, or'd attacktypes are intended behaviour, and I plead not to remove this. Dragons cannot wield weapons, that's how it was supposed to be. Warriors are able to collect artifact weapons, and thus attack with multiple attacktypes. A number of three or four attacktypes per weapon is about normal here. Therefore, it seems only fair to me that dragons be able to accumulate attacktypes on their claws. Remember that dragon players have to gain levels in order to accomplish this. To get all attacktypes, quite a high level is needed (There is no reward for regaining lost experience, you really have to climb the ladder). If that is not enough, the treasurelists could be adjusted to grant attacktypes at even higher levels. I'm not sure if that is required though. AndreasV -- +++ GMX - die erste Adresse für Mail, Message, More +++ Neu: Preissenkung für MMS und FreeMMS! http://www.gmx.net _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel