I actually thought of modifying the server to save keybindings. I chose not to go that route because different machines will have different keybindings. The win32 gtk port that I put up has seperate keybindings for each character. Right now, they are saved in a folder together. This means that if you have a character with the same name on a different server, you'll be using the same keybindings. By rights, all of the character keymappings should be maintained in seperate server folders. I haven't had any time to work on the client, but the source is available if you'd like to take a look at it. :) > Hi crossfire-devel! > > I have different characters and sometimes others play on my computer and > sometimes I play on different machines. This is rather annoying when the > keybindings are wrong. The solution would be to save keybindings for each > player on the server. Hmm, dunno if there might be problems/weirdos with > different keymaps (us, german, dvorak) or such. > > The window positions might better be stored on the client machines so they > better serve different monitors and screen resolutions. > > Bernhard > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > ----------------------------------------- This email was sent using GazelleMail. http://www.gazellevillage.com/ _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel