[CF-Devel] save client settings on server
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Jul 2 15:18:06 CDT 2003
I actually thought of modifying the server to save keybindings. I chose
not to go that route because different machines will have different
keybindings. The win32 gtk port that I put up has seperate keybindings
for each character. Right now, they are saved in a folder together. This
means that if you have a character with the same name on a different
server, you'll be using the same keybindings. By rights, all of the
character keymappings should be maintained in seperate server folders. I
haven't had any time to work on the client, but the source is available if
you'd like to take a look at it. :)
>
Hi crossfire-devel!
>
>
I have different characters and sometimes others play on my computer and
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sometimes I play on different machines. This is rather annoying when the
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keybindings are wrong. The solution would be to save keybindings for each
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player on the server. Hmm, dunno if there might be problems/weirdos with
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different keymaps (us, german, dvorak) or such.
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The window positions might better be stored on the client machines so they
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better serve different monitors and screen resolutions.
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>
Bernhard
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