[CF-Devel] speculations about the floor (elevation)
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Thu Jul 3 18:17:57 CDT 2003
On 03-Jul-03 Mark Wedel wrote:
>>
Third, if the editor had a elevation mode, where it simply displayed a color
>>
gradient for the various elevations, say slowly rising to 10k being white,
>>
it
>>
would make it easy to flip to elevation mode, and see the grade of the land.
>
>
Might be easier to just do simple color ranges than gradiants. I'd presume
>
there is no smoothing, eg, this is an alternate map display, where high
>
squares
>
are simply white, low squares are blue, and other squares have whatever
>
color.
>
Eg, don't try to smooth finer than a square, and even then, maybe just have a
>
dozen colors that show elevation.
Basically by gradient, I meant that for values ranging from -5000 to 0, you
would go from dark to light blue.. not that the individual tiles be gradiants.
And I think AV misunderstood my color bit.. I didn't mean to have a large
overview map thing.. All I wanted was a toggle "show elevation" that would show
colored squares instead of the tile graphics. The image sizes and whatnot
would stay the same, nothing spectacular or complex.
---
Tim Rightnour <
root at garbled.net
>
NetBSD: Free multi-architecture OS
http://www.netbsd.org/
NetBSD supported hardware database:
http://mail-index.netbsd.org/cgi-bin/hw.cgi
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