> > Perhaps the easiest, and least controversial of Tim's suggested bits > would be the ability to have the elevation displayed on the tile. > That at least makes it easy to see what the elevation is, and what > spaces are missing elevation. One could load up an older version of > the map (before the elevation is clobbered), and then see what they > elevations are, what needs to be updated. Elevation is already clearly visible in the editor and easily changed, it is just not realistic to modify the values by hand - there can be hundreds or thousands of elevation edits required for even a small change. If the values aren't modified to reflect changes in the map during editing then there is little point in having them. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel