[CF-Devel] smoothing code.
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Jul 7 13:30:42 CDT 2003
On 08-Jul-03 Todd Mitchell wrote:
>
p.s - the perhaps the layer order should be
>
water->roadtypes/stonetypes->sand/swamp->grass->hills->mountains->trees?
I'll buy that. I have a hard time with water overlapping anything.. I can
imagine a road fading out into the water, like cobblestones built on the side
of a lake.
---
Tim Rightnour <
root at garbled.net
>
NetBSD: Free multi-architecture OS
http://www.netbsd.org/
NetBSD supported hardware database:
http://mail-index.netbsd.org/cgi-bin/hw.cgi
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