[CF-Devel] smoothing code.
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Jul 7 21:35:05 CDT 2003
>
>
On 06-Jul-03 tchize wrote:
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> Yet, the result may seems worse, but i did the picture of grass border
in 10
>
> minutes while last time is spend 2 hours on it, and i am a bad drawer.
There
>
> is need for someone to draw better than me.
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>
Actually.. I think it looks alot better.
Yes, and if the hills overlapped the grass it would be nicer even. (why on
earth did you use the blackstone for a demo?) Once you see a few layers here
it will look much better. I have made a start on some of these tiles.
>
Your lack of artistic ability is
>
obvious..
Hehe, such tact... ;)
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That IMHO, is perfect. The seacoast looks much better too.
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>
From this I can see that the results of your code are exactly what I was
hoping
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for.. only the art needs to catch up now.
Yup, I agree. Hopefully I can get some done quickly, over the next few days
(but no promises). I am going to work on grass, sand, mountain and hills
for a starting point just in case anyone wanted to know - these should be
applicable for multiple ground types (the mountain should work for all
mountain, the hill for all hills...). If anyone else is doing some of
these - let me know so I don't waste my time ok...
p.s - the perhaps the layer order should be
water->roadtypes/stonetypes->sand/swamp->grass->hills->mountains->trees?
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