I'm slowly working my way, converting the old spell stuff to spell objects. I got to invisibility, of which there are currently 3 varieties - invisible, invisible to undead, and improved invisible. For the first 2, if you attack, the spell is lost. I was think that this could perhaps get abstracted more, eg, invisible to kobolds, invisible to plants, etc. Most likely, this would use a field in the object to say what this makes one invisible against. The obvious question is whether this would seem that useful - currently, the undead is a special case, because undead is not effected by normal invisibility (this goes back to the case that thinks like skeletons obviously don't have eyes, so sense creatures through some other means than just light). Does anyone see much a need beyond undead/non undead invisibility? As I type this up, I don't really see any, unless we add yet more special cases of race/creatures that are immune to invisiblity, but since I have typed this up, I figured I would send it out. Given the code, it would be easy to make something like an 'improved invisiblity to undead' any way that I go. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel