[CF-Devel] smoothing code.
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Jul 8 10:22:31 CDT 2003
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Le Mercredi 9 Juillet 2003 04:55, Todd Mitchell a écrit :
>
>Ahem!
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>Sorry for the misunderstanding. The grey checker was there
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>for example reasons. It represent a lot of work to
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>remove it from the picture 'on the fly'
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>Could you remove this from your pics and replace it with an
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>alpha layer?
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>Perhaps submitting the grey checker alone so drawers
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>can, work time, slide it behind the picture could be easier.
>
>
Ya, not a misunderstanding, I was expecting this but was hopefull for some
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last minute magic. I will make an overlay template for design use.
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>
>Apart from the grey checkers, your picture are useable :P
>
>
usable eh... These fine works of art are 'usable' he says...
Ho, THIS is *art*? No just kidding :)
Am not going on a discussion about what art is and what fine art is.
Anyway, it's your fault, you wandered is they were useable and i answered you.
If you are not ok with my answer take your pencil and...
No i stop kidding here, you have already gone too far in your argumentations
:
P
>
>
>Still need to test your pictures ingame to have a really good idea in what
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>
it
>
>
>will result :P
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>
Ya, I excect they will need changes but this is a start so that the code
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can be eyeballed. I am not too sure how the little floaty bits will show
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up on some backgrounds. Do you have any name standard suggestions?
>
>
I used this standard here
for grass.base.111.png i named the pic sgrass.base.111.png
i put the picture in arch/ground/smooth/grasslike
quite easy to understand a simple 's' at the beginning :)
You could also be interested in doc i send along with my last server update.
go to doc/developer/smooth.pdf
- --
Tchize (David Delbecq)
tchize at myrealbox.com
Cause am the best,
at least for the surrounding 50 centimeters region.
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