[CF-Devel] smoothing code.
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Thu Jul 10 03:40:03 CDT 2003
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Le Jeudi 10 Juillet 2003 08:40, Mark Wedel a écrit :
>
tchize wrote:
>
> Well the problem is that
>
> 1 the pic used for smoothing is not dependent on object but on it's face
>
> (an animated object will have several smooths, one for each step of
>
> animation), so i can't put it in the arc file.
>
>
Why not? There is no reason you couldn't have multiple smooth lines that
>
the collect script pulls out.
K i could put the actual lines in the lib/smooth file in the concerned .arc
files. Gime some time to adapt the script (first is garbled's bug ti fix.)
>
>
Storing it in the arc is only a convenience - the collection of the data
>
would just strip it out of the arch. Basically, the same thing as what
>
happens to the animations.
>
>
> 2 I assumed what you call the face file is the .png file (like
>
> grass.base.111.png). I can't see a way to put this in the picture
>
>
no, a face file is one with a .face extension. There aren't a lot of
>
them out there - they are basically used when there are png files out there
>
that aren't used in an arch (but may be used in maps or other places to
>
override the image).
What's the point? I didn't reference my smoothing pictures in any .arc or any
.face file and the collect script did collect them, along with all other
pngs.
>
>
>
>
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