-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Samedi 12 Juillet 2003 11:52, Todd Mitchell a écrit : > Well things progress. I put up a wack of screen shots up at > http://abraxis.sytes.net/games/cfstuff/smooth for your edification. > It's not perfect, but things are improving rapidly. The biggest problem > is the trees right now. > > Since lava works fine, next should be the waters I suppose. > > As you can see (#9 inside the 'lake' is a 'lake') lakes arches are > pretty much dead with smoothing, they aren't needed anymore. If you are speaking of the lake bug in the town hall, this is a problem related to the sea face. That's why i suggested to have the sea at top level with an empty smooth face. So sea border will not be softened. Sure we could remove lake items and use the smoothing code to achieve same results (like for the rivers), but i think the smoothing should be kept as optionnal for the client. Moreover this mean redrawing parts of the map, which may take time. There is an additionnal problem. At some places, we have sea covering another item. This was not visible until smoothing was there. Let's say a mapmaker did put a sea block ontop of a grass block. This is a mistake which is invisible. But if there is no grass block below the neighbor sea blocks, we will see grass border appear from nowhere. This may have been the case with lots of other objects, but i realize the issue is more important with sea. Seems some mapmaker have done thing like putting grass then sea blocks to create lake than decided to extend a bit the lake on top of grass. This operation end up as a mess in smoothing operations, as you could have seen in city hall in Scorn. I strongly recommend to put sea at toplevel, at least on a temporary basis. This is, i think, the best way, for now, to work around the problem until maps have been fixed. > We could > start phasing them out once the code is considered reliable. Rivers > maybe will be around longer (at least the narrow ones). We should be sure there is no more speed problems related with smoothing code client side. > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/E+3NHHGOa1Q2wXwRArdRAKCzSbN6lu2DJMTjCw0Z/7h/cvCa/wCgwtwd ULzQp5yiy0iBiUc1XhiyTY8= =Adqu -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel