On Thu, 2003-07-17 at 15:58, Michael Toennies wrote: > Remember thats the server has to send this pictures too and he > has buffer ranges too. Not sure but it was something about 15-20k > when i remember right. I actually ran into this too when doing a 96x96x4 dragon animation - I think it was along 12k lines, but cant remember exactly. In this case converting it to 8bits dropped it below the threshold, but as you imply, it will come up if the graphics are reintegrated. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel