AW: [CF-Devel] Error in CFJavaEditor
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Thu Jul 17 14:58:22 CDT 2003
Remember thats the server has to send this pictures too and he
has buffer ranges too. Not sure but it was something about 15-20k
when i remember right.
>
>
>
> By the time I wrote the parser there were no images bigger
>
> than square 32.
>
>
>
> I think the problem lies in the following line
>
> in ArchObjectStack.java:
>
> stream.getBufferedStream().mark(10000); // mark position
>
>
>
> This limits the stream buffer to 10000 chars which is probably
>
> not enough for your large images.
>
> Increase the value to something like 100000 and see if it works then.
>
>
>
> Will you put these large images in the game, or are
>
> they for testing only?
>
>
>
>
Even if the smoohting templates aren't directly incorporated (the editor
>
wouldn't need to display them to mapmakers but it might use them to do
>
smoothing...), I expect some of the larger pictures will eventually get
>
reconsolodated into a single PNG. The larger ones will be done
>
first likely
>
since they are hardest to maintain in sections. They may not be quite
>
512x64 but they will be large. Actually that brings up a
>
question - how big
>
can things get? How about a 512x64 giant worm? This is especially
>
interesting line of thought when you see some of the newer clients with
>
really large map display areas.
>
>
>
_______________________________________________
>
crossfire-devel mailing list
>
crossfire-devel at lists.real-time.com
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list