[CF-Devel] updates to smoothing

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Fri Jul 18 00:08:58 CDT 2003


More on the smoothing:
I reworked the numbers, moved some items around a bit in the ordering
based on how things seem to look.  I think it is coming along much nicer
than expected.  Here is a sketch outline of the numbering I used:

swamp - 5
beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140

I updated the screenshots at
     
     http://abraxis.sytes.net/games/cfstuff/smooth
     
      to show off some more
interesting landscape features.  Except for the river shot, these are
real bigworld maps (although some with minor modifications like beaches
and removing the existing lake 'corners'...)


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