More on the smoothing: I reworked the numbers, moved some items around a bit in the ordering based on how things seem to look. I think it is coming along much nicer than expected. Here is a sketch outline of the numbering I used: swamp - 5 beach - 10 sea - 20 floors/roads - 30 grass - 40 hills - 60 mountains - 100 forests - 125 trees - 140 I updated the screenshots at http://abraxis.sytes.net/games/cfstuff/smooth to show off some more interesting landscape features. Except for the river shot, these are real bigworld maps (although some with minor modifications like beaches and removing the existing lake 'corners'...) _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel