2) Add new entries to the current command used to request for username/password. This command is supposed to ask the client to draw data in a specific dialog. This is used in username requesting, password, magic map, and i think the stats changing at the creation of player. I would like to be able to send the text read from scroll and book in a specific dialog so client could be able to put a scroll or a book in front of player in which he could read and turn the pages (little work for server, more impressive client side :P ). This could be extended to monuments and signs, to motd and letters. I was playing with the password stuff to implement a passwd command. It was pretty easy to do but not so easy to do it nicely and reuse the existing code (the dialogue windows mostly). The problem is that the Password thing is so tied up with the player states and the player states are so interconnected with the player creation system. It would be nice to unknot this out a bit from player creation to support reuse of the existing code to allow players to change their passwords. While doing this I thought it might be neat to have a generic player state like ST_INPUT which could be reused for various routines soliciting player input longer than a single character. This could be used for stuff like a dialogue for allocating unassigned quest experience (the 'Prince says "I will increase your ability in the skill of your choice..."), a way for NPCs to solicit an answer to a question (at least a start towards this anyway), or to make other new features that relied on more than a single character response. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel