[CF-Devel] banish command

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Fri Jul 25 23:21:30 CDT 2003

        As for killing off a socket, just set pl->socket->status = Ns_Dead
     (might not
      have all the variable names set right there, but that should be a good
        The socket code will see the socket is marked dead, and do appropriate
      (disconnect, save player, etc).  The actual socket code doesn't really
     care why
      the socket is now dead - Ns_Dead can also be set if the socket falsl too
      behind in processing information from the server.
So anyone have a problem if I change command_kick to kill the socket rather
than call play_again?

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