On 26-Jul-03 Mark Wedel wrote: > The best thing to add to the client would be a dialogue box that always > takes > anything entered in it and returns it as 'say' command. Thus, communication > is > then just a matter of typing into that box and hitting return. I think Todd was trying to do something more specific, where a NPC would ask you a pointed question, and you would have to answer it. I'm not sure I want NPC's locking me into conversation. I think what you really want there, is the ability for an NPC to lock step through a conversation, not just respond to various keywords in any order. This might not be very difficult, but fixing it so that if someone walks out in the middle of the conversation might need to get covered. > I do agree that dialogues for some things could be better. However, I'd > say > this is more a feature on the client, eg, the client could have a special > option > of 'type stuff into this box, and I'll send it to the server as a 'cast > marking > rune of <whatever was entered>' That would probably be sufficient. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel