> I think Todd was trying to do something more specific, where a NPC would ask > you a pointed question, and you would have to answer it. I'm not sure I want > NPC's locking me into conversation. I was actually trying to get my mind around something more generic so that I wouldn't have to write a new player state for every time you wanted to query the player. I don't want NPC's locking you into a conversation per/se, but can think of times when you would want to initiate getting input rather than having to doing everything statelessly. At he moment I don't know enough to see how it would work, but my thought was that you would have a recieve_input function that would be like a clearing house and just grab op->contr->write_buf and put it somewhere that the calling function that initiated the query could pick it up from... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel