[CF-Devel] Adding improvments
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sat Jul 26 15:09:03 CDT 2003
>
I think Todd was trying to do something more specific, where a NPC would ask
>
you a pointed question, and you would have to answer it. I'm not sure I want
>
NPC's locking me into conversation.
I was actually trying to get my mind around something more generic so
that I wouldn't have to write a new player state for every time you
wanted to query the player. I don't want NPC's locking you into a
conversation per/se, but can think of times when you would want to
initiate getting input rather than having to doing everything
statelessly. At he moment I don't know enough to see how it would work,
but my thought was that you would have a recieve_input function that
would be like a clearing house and just grab op->contr->write_buf and
put it somewhere that the calling function that initiated the query
could pick it up from...
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list