So, we could add some more client-side functionality as a complex chat system, in gtk client it could be tabbed, it might offer: an "INFO" channel, where you see what happens in the game (life loses, kills, signs readings, etc.) a "SAY" channel, where you hear what people on your same room is, and, by typing while in there, you don't need to type 'say. (interesting for quests/talking with npc's). a "GENERAL CHAT" channel, where you can talk with everybody without typing 'shout a "PARTY CHANNEL" channel, where you can party chat without typing 'party say and, i'd add some more client commands, like 'query NICKNAME, which opens a tab (that you can close in any moment you want) to anyone, him messages will be showed there, and you won't need to write 'tell NICKNAME for telling him anything, there. They might blink when there are messages and you haven't read them That would be a xchat/mIRC look that would make easier chatting, therefore roleplaying, in the game :) El s?, 26-07-2003 a las 23:25, Todd Mitchell escribió: > On Sat, 2003-07-26 at 01:34, Mark Wedel wrote: > > Todd Mitchell wrote: > > > I believe that the IP display should be removed from the who command > > > when used by non DM players. > > > > Is there a reason why? > > > > A few reasons: > > It is not 'atmospheric' information. > It is not really game related information. > It is subject to abuse by goonish players (do you want your IP written > on a truckstop bathroom somewhere in Kentucky?). > > > > > > > > On a mostly unrelated note it would be an idea if the location portion > > > of Who was removed from non DM players as well and replaced with a spell > > > that locates other players, perhaps even a spell that checks against > > > the other players level to locate them. > > > > I think the original idea was to see where other players are, to assist in > > playing together. > > > > However, I could certainly see a feature like 'cloak' which hides where you > > are or whatever. Only DM's could penetrate the cloak. > > > > I don't see much point to adding a complete set of spells to find players, and > > spells to make it harder to find. > > > > I think that by giving out player location 'for free' we are mising the > chance to add some nifty functionality. It is always possible to shout > and to ask/tell your location to others so I don't think it's a big loss > for interplayer co-operation because if people want to be found they can > easily make their presence known. If you log in and want to see where > every one is hanging out you can shout 'where is everyone at?'. > BUT if there is a system for locating and hiding you have a bunch of new > game dynamics to play with. It would be fun. I remember playing on a > mud and getting to the level where I got the 'where' command ability. > It was great, I felt as if I had really gained something, not just > leveled up. It was so much better and game-immersive to have it as an > personal ability I earned than a generic command like drop or attack. > It also would make it possible to do stuff like play manhunter and hide > and seek and stuff. > High level players are always saying there's nothing to do, it would be > possible to play with the knowledge of the game you've gained in a good > world spanning manhunt. > > Even if instead of a spell/scroll, there was just a 'where' command that > compared the level of the user vs the level of the person being sought > it would be more interesting than having it in 'who'. > > On the other hand, you could have a lot of fun in the game with a > complex system for locating any unique object or other players which > took into account stuff like levels, skills (tracking, divination), > spells (scrolls and rings and stuff too...) and other modifiers like > inate inscrutability. > > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel