[CF-Devel] Features suggestions
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Jul 28 00:59:26 CDT 2003
On Sun, 27 Jul 2003, Mark Wedel wrote:
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>
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> But are functions actually checking an item's name that many? I think
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> for instance the god enchanting weapon one (to punish you if you have an
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> item of another god), but are there others?
Altars and alchemy at least.
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> Also, i'll point out that the prepare weapon actually changes the name
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> (weapon->name) of the prepared item, so changing an item's name isn't
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> that bad apparently ^_^
>
Even this restricted naming can be abused :
1. Calculate the hash value of a formula with rare ingredients.
2. Calculate the hash value of cheap weapon eg. club.
3. Make character with appropriate name.
Now you can make this formula with
1 club, 1 gem, 1 prepare weapon.
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Note that the other advantage of a new field is that the original name is
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always available (for example, if someone did make a quest where you had to
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sacrifice the bag of valhalla, which is a special item, but a player renamed the
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bag of valhalla, he could be somewhat screwed). Since sacrifices would still
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deal with the items real name, that wouldn't be an issue.
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Even worse: some player might rename some crap (eg. scroll)
"bag of valhalla" .
The altar would accept the item if it can't know the real name.
Even allowing to set the title would be extremely abusive concerning
alchemy.
So, i think, the extra field is necessary.
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