Hello. I've been starting to check how to implement a custom name for items. As I see it, I need to tweak loader.l to correctly load/save the custom name, object.c for copy/free, and arch.c:item_matched_string to handle it. Custom name will of course appear in the 'examine' result, and will be used for name matching on apply/mark/and so on (through item_matched_string). I got a question related to client side, though: would it be better to see the custom name in inventory window? or keep original name? I'd rather see the custom name, so you don't have to examine items to know their custom name. But maybe that would break some things? As i see the code, it's just a matter of replacing 'name' with the custom name in the sending code (at least 3 times [almost] the same code, btw...). Also should name be saved when dropping the object? I'd say yes so you can exchange stuff with others. And also don't lose the name by simply dropping ^_^ Of course that may cause troubles if a player sees an item with a custom name & doesn't check the real name... What do you think of that? Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel