> If you notice, in your way every newer character will be HARDER to play than the actual ones. In my way they're alike the actual ones, but you save up all the weird time rolling the stats ;P Not only I noticed, but I also had that purpose in mind. Note that you can make things easier by giving more points to the player - the only rule my mechanism creates is: the higher you want to go, the more it costs (something that sounds logical to me). As for the idea of making the stats tables closer to AD&Dv3, I'm not too sure. The current tables are working quite decently - I think the real problem lies in the too high availability of means to increase your stats, not in the rules themselves. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel