IMO, a set of points vs random rolls is the way to go. The reason can be seen in the current method - if by re-rolling, you can get better stats, you'll re-roll to maximize your characters. This is one reason I prefer just some set number of points. As for selection of stats, it then comes down to more interface of the client. Eg, it may be easier to have all the stats start at 12, and let players adjust them up or down. that's really more an issue of refinement of the interface probably, and less about the system itself (unless you do want to limit adjustements within some value of the base stats). As for penalties, depnds on the character. Arguably, most characters will care not a whole bunch about charisma. But if your playing a fighter, you might be willing to also have a crummy pow score for example. IMO, the discussion at current time should really be about what a fair system (in terms of points or whatever is), and not about the interface. If the handling is mostly done on the client, the interface can be much more flexible than right now, and also a whole bunch better. For example, the stats could have some column, like 'racial adjustment' and 'class adjustment', and thus make it very easy to see how the race and class adjusts the stats for example _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel