[CF-Devel] Stats adjudication
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Jul 30 02:00:13 CDT 2003
IMO, a set of points vs random rolls is the way to go.
The reason can be seen in the current method - if by re-rolling, you can get
better stats, you'll re-roll to maximize your characters. This is one reason I
prefer just some set number of points.
As for selection of stats, it then comes down to more interface of the client.
Eg, it may be easier to have all the stats start at 12, and let players adjust
them up or down. that's really more an issue of refinement of the interface
probably, and less about the system itself (unless you do want to limit
adjustements within some value of the base stats).
As for penalties, depnds on the character. Arguably, most characters will
care not a whole bunch about charisma. But if your playing a fighter, you might
be willing to also have a crummy pow score for example.
IMO, the discussion at current time should really be about what a fair system
(in terms of points or whatever is), and not about the interface. If the
handling is mostly done on the client, the interface can be much more flexible
than right now, and also a whole bunch better.
For example, the stats could have some column, like 'racial adjustment' and
'class adjustment', and thus make it very easy to see how the race and class
adjusts the stats for example
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