On 29-Jul-03 Mark Wedel wrote: > One could just completely smooth the tables, ala AD&Dv3. If that was done, > you could remove all stat limits (90 strength? Fine.) This would probably > make > things a bit more interesting in fact - do you get for that 34 int but only > 26 > pow, or do you go for 30 int and 30 pow? If we were going to do that, might I suggest we intead go with a modified version of the moria stats system? For those not familiar.. Moria uses the 1-18, then 18/1 -> 18/100. Similar to strength in adndV2. I think in moria, a STR potion will buy you an increase of 1 point up to 18, then you get like 5/100 for each one after that, up to around 30, where it slowly goes down to 1:1. You end up needing like 50-60 potions to go up to max 18/100. We could twiddle this a bit.. perhaps make it so you can go from 18/100 -> 19, and so on, but you need a super strength potion to do so. Super str potions would be an alchemically derrived potion only, which could be something like 20 str potions : 1 super potion. Or you could just record the number of times you drank a regular one after 18/100, and when you've had 20, you suddenly go to 19. Then after 30 more, you go to 20, and so on. So you can get ultra-high stats, it just becomes a more difficult challenge to do so. Or, we could make super str potions, and only make them available in some difficult quest treasure hoards. So you have to get up to 18/100 with regular ones, then you have to hunt down the hard to find ones. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel