Actually, if the tables are smoothed out (eg, you get just as much in terms of added bonus from 20 to 25 and you do from 25 to 30), a more linear advancement system would also make sense. The system you describe in moria would probably make more sense for the current system, where going from an 18 to 19 makes a whole bunch more difference than from say 14 to 15. Anyways, the idea of increase the max stat and smoothing out the bonuses was just a random idea. But I guess what you're really saying was that it was relatively easy to get to your racial maximum, and then going beyond that is quite difficult, but still possible. Note that with the current stat gen system, average is I think around 13 (it uses the roll 4d6, keep best 3 method). I also note that code is place that will automatically re-roll if the sum of stats is less than 82 or greater than 116. This would be an average of 11.7 to 16.5. I agree it doesn't make a lot of sense for class to change stats. Classes should really deal with starting skills, and starting equipment in most cases (spellbooks for spellcasters for example). As for stats, its tough. Cha is always of limited usefulness (it gets you better prices in stores, but the simple way around this is to make up a first level character with a high charisma just for this purpose). fighter types have it easier - str, dex, con are useful for them. Int, Wis, Pow are arguably less useful, until they want to pick up some spells. But spell casters have it harder. Con is still useful for hp, str and dex for movement, but perhaps not as important. So spell casters don't really have any stats they could toss something really low into, while other classes do. I don't really have any solution to that problem. However, one could certainly argue that we should just get rid of charisma, make buying/selling fixed rate, and leave it that unless someone has something better to do with cha. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel