[CF-Devel] Scroll writing failure bug

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Tue Jun 10 22:39:01 CDT 2003


Nicolas Weeger wrote:
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       Yeah, that does.
     
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       However,  I think the original complaint was that he was losing exp 
     
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      in the wrong skill. 
     
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      Correct. I don't mind losing exp for scroll failure (and getting 
     
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      confused / losing charisma), but losing xp in the wrong skill is weird :-)
     
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      Besides the loss isn't that great, around 200 points only, doesn't 
     
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      matter (i wrote like 50 scrolls & lost what? 20k xp? not a big deal for 
     
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      a >40 char)
     
     
  Yeah, the loss probably isn't big, but it is probably more a stylistic thing. 
  Should you lose exp in any of the other skills if you don't use them properly? 
  Probably not.

  Something like inscription should probably be punished monetarily in addition 
to losing the grace/mana.  Monetarily in the sense that the scroll you are 
writing on could perhaps be destroyed also.


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      I think inscription is currently attached to mental...
     
     
  In the new skill system, that isn't the case - skills aren't attacked to 
categories anymore.

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      Does anyone see any issue in being able to make scrolls for spells not 
     
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      normally found on scrolls (note, you still need to have been able to 
     
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      learn this spell somehow or another to make a scroll of it).  If its a 
     
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      scroll that doesn't translate well (eg, blows up in your face, 
     
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      whatever), to me, that is a risk we should let the players take if 
     
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      they make scrolls.  Something like a scroll of rune of marking would 
     
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      be really useless, but if someone wants to make them.... 
     
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      I think that would slightly change the balance of the game... for 
     
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      instance, right now you can't write scrolls of healing, meaning you have 
     
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      to either find potions or use the prayer.... and regenerate grace.
     
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      If we could write those spells, we'd make 100 scrolls, thus it'd be 
     
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      easier to heal. Maybe not an issue if you have a lot of healing potions 
     
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      in any case, but still...
     
     
  Good point - I wasn't actually thinking of that case.  The issue here may be 
more that making scrolls is very cheap (just the cost of a scroll to overwrite) 
- I believe basically unlimited healing potions are available (or that is sort 
of the intent), if you have the money.

  It wouldn't be hard to make it such that it was possible to only write scrolls 
that would show up normally.

  However, one thing with the new spell system is that it will be easy to create 
variations of spells without any code changes (eg, I could make a 'mega 
fireball' spell available in some maps just by adjusting to values in the spell 
object.  If that spell is only found on that map, it would never show up on 
scrolls, even though the designer of the spell may want to have that happen.

  The other way to fix this would be to have something like a 
'flag_is_inscribable' which says one can make scrolls of this.

  IMO, this isn't so much an issue with mage spells, as writing a spell only 
really allows you to store up ability for a later point.  And to some extent, 
that same ability exists in the form of spell crystals (what's really the 
difference in having 10 scrolls you made in town, or having enough points in 
your spell crystal for those 10 spells?  None really).

  However, there is nothing equivalant to this for grace, so perhaps one could 
argue this is more an issue for those - you could now make all those heal scrolls.



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