Mark Wedel wrote: > I'd probably prefer something other than NPC. To me, NPC suggests > friendly creatures that help out the players - I'm not sure that is > really the case - taking a very quick look at the human folder, there > are certain enemies there. > > That said, I'm sure some re-orginization in that directory probably > is in order. > Well I was actually going to move only the more NPCish types - humanoids that are not overtly hostile. I would move for example the sailor or the elves but not the pirate or the madman or the necromancer... I was suggesting this since I am also going to shuck out some more NPC types like halflings, some more dwarves, some dragons... Of course any monster could be an NPC and any NPC could be a monster but It would be nice to have the more NPC types together. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel