On Fri, Jun 13, 2003 at 09:12:51PM -0400, Todd wrote: > I think it would be a good idea to make a treasurelist entry for each > town that works like the jail treasure list, but is tailored for the > different towns. Some towns you kill an NPC and a swarm of guards > appears, others maybe not so much... Some towns it's the Wizard guild > that keeps the peace... I like this idea. Certainly beats the current hackish idea of putting a guard "inside" the cleaning woman. (cf. Scorn and Navar libraries.) [snip] > Cranking this up in the future, there might even be a way to work lore > into this somehow... or perhaps a city/citizen arch object that could > influence a bunch of things like how friendly NPCs are or if players > carried a citizen arch too, prices of goods or even access to certain > buildings. [snip] It'd be neat if each city has an overall bias for/against certain classes/races. E.g., Navar officials would dislike magicians, Wolfsburg citizens would welcome thieves, etc.. Just a thought. This would be reflected in access to buildings, aggressiveness of guards, and shop prices, etc.. And perhaps the player can carry a "reputation" arch that offsets this bias if the player has done good/bad deeds in that town. T -- And life still goes on... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel