[CF-Devel] proposed treasure lists

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Mon Jun 16 09:45:02 CDT 2003


On Fri, Jun 13, 2003 at 09:12:51PM -0400, Todd wrote:
>
     
      I think it would be a good idea to make a treasurelist entry for each 
     
     >
     
      town that works like the jail treasure list, but is tailored for the 
     
     >
     
      different towns.  Some towns you kill an NPC and a swarm of guards 
     
     >
     
      appears, others maybe not so much...   Some towns it's the Wizard guild 
     
     >
     
      that keeps the peace...
     
     
I like this idea. Certainly beats the current hackish idea of putting a
guard "inside" the cleaning woman. (cf. Scorn and Navar libraries.)

[snip]
>
     
      Cranking this up in the future, there might even be a way to work lore 
     
     >
     
      into this somehow... or perhaps a city/citizen arch object that could 
     
     >
     
      influence a bunch of things like how friendly NPCs are or if players 
     
     >
     
      carried a citizen arch too, prices of goods or even access to certain 
     
     >
     
      buildings.
     
     [snip]

It'd be neat if each city has an overall bias for/against certain
classes/races. E.g., Navar officials would dislike magicians, Wolfsburg
citizens would welcome thieves, etc.. Just a thought. This would be
reflected in access to buildings, aggressiveness of guards, and shop
prices, etc.. And perhaps the player can carry a "reputation" arch that
offsets this bias if the player has done good/bad deeds in that town.


T

-- 
And life still goes on...

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