[CF-Devel] proposed treasure lists
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Jun 16 09:45:02 CDT 2003
On Fri, Jun 13, 2003 at 09:12:51PM -0400, Todd wrote:
>
I think it would be a good idea to make a treasurelist entry for each
>
town that works like the jail treasure list, but is tailored for the
>
different towns. Some towns you kill an NPC and a swarm of guards
>
appears, others maybe not so much... Some towns it's the Wizard guild
>
that keeps the peace...
I like this idea. Certainly beats the current hackish idea of putting a
guard "inside" the cleaning woman. (cf. Scorn and Navar libraries.)
[snip]
>
Cranking this up in the future, there might even be a way to work lore
>
into this somehow... or perhaps a city/citizen arch object that could
>
influence a bunch of things like how friendly NPCs are or if players
>
carried a citizen arch too, prices of goods or even access to certain
>
buildings.
[snip]
It'd be neat if each city has an overall bias for/against certain
classes/races. E.g., Navar officials would dislike magicians, Wolfsburg
citizens would welcome thieves, etc.. Just a thought. This would be
reflected in access to buildings, aggressiveness of guards, and shop
prices, etc.. And perhaps the player can carry a "reputation" arch that
offsets this bias if the player has done good/bad deeds in that town.
T
--
And life still goes on...
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