> Hi, here is a list of Pupland-related bugs that may or may not have been > fixed in CVS. (These are bugs in the current Pupland maps on Metalforge.) > > 1) General: a lot of NPC's in pupland, which were standing still before, > are now moving about. This is wrong, since in some places they become a > hindrance or break the map. Here are some instances of it: You're right, thanks for the notice. This isn't hard to fix, however, I am certain that the NPCs didn't move around initially. A change in the server code must have caused this. Before, all monsters with "unagressive 1" or "friendly 1" didn't move. Now it seems monsters with "unagressive 1" are still standing, but those with "friendly 1" have started to hop around. I wonder if this affects more maps than just pupland. Maybe it would be good to restore the old behaviour where friendly guys don't move? If not them I'm gonna glue the NPCs to their position with stand_still flags. AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel