[CF-Devel] Pupland bugs

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Tue Jun 17 02:05:48 CDT 2003


>
     
      Hi, here is a list of Pupland-related bugs that may or may not have been
     
     >
     
      fixed in CVS. (These are bugs in the current Pupland maps on Metalforge.)
     
     >
     
     
     >
     
      1) General: a lot of NPC's in pupland, which were standing still before,
     
     >
     
        are now moving about. This is wrong, since in some places they become a
     
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        hindrance or break the map. Here are some instances of it:
     
     
You're right, thanks for the notice.

This isn't hard to fix, however, I am certain that the NPCs didn't move
around initially. A change in the server code must have caused this.
Before, all monsters with "unagressive 1" or "friendly 1" didn't move.
Now it seems monsters with "unagressive 1" are still standing, but
those with "friendly 1" have started to hop around.

I wonder if this affects more maps than just pupland.
Maybe it would be good to restore the old behaviour where friendly
guys don't move?
If not them I'm gonna glue the NPCs to their position with
stand_still flags.


AndreasV

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