[CF-Devel] Pupland bugs

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Jun 18 04:23:11 CDT 2003


 --- Andreas Vogl <
     
     andi.vogl at gmx.net
     
     > wrote: 
>
     
      This isn't hard to fix, however, I am certain that the NPCs didn't move
     
     >
     
      around initially. A change in the server code must have caused this.
     
     >
     
      Before, all monsters with "unagressive 1" or "friendly 1" didn't move.
     
     >
     
      Now it seems monsters with "unagressive 1" are still standing, but
     
     >
     
      those with "friendly 1" have started to hop around.
     
     
It certainly explains major changes in the behaviour of citizens and
critters in my castle map.  There is one room where a dozen or so citizens
are supposed to wander around randomly.  Now, when a player enters a room,
he get's instantly surrounded and can't move.  So do I invert "unagressive"
and "friendly"?  Or wait for it to be put back?

     
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