[CF-Devel] Pupland bugs
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Jun 18 04:23:11 CDT 2003
--- Andreas Vogl <
andi.vogl at gmx.net
> wrote:
>
This isn't hard to fix, however, I am certain that the NPCs didn't move
>
around initially. A change in the server code must have caused this.
>
Before, all monsters with "unagressive 1" or "friendly 1" didn't move.
>
Now it seems monsters with "unagressive 1" are still standing, but
>
those with "friendly 1" have started to hop around.
It certainly explains major changes in the behaviour of citizens and
critters in my castle map. There is one room where a dozen or so citizens
are supposed to wander around randomly. Now, when a player enters a room,
he get's instantly surrounded and can't move. So do I invert "unagressive"
and "friendly"? Or wait for it to be put back?
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