--- Andreas Vogl < andi.vogl at gmx.net > wrote: > This isn't hard to fix, however, I am certain that the NPCs didn't move > around initially. A change in the server code must have caused this. > Before, all monsters with "unagressive 1" or "friendly 1" didn't move. > Now it seems monsters with "unagressive 1" are still standing, but > those with "friendly 1" have started to hop around. It certainly explains major changes in the behaviour of citizens and critters in my castle map. There is one room where a dozen or so citizens are supposed to wander around randomly. Now, when a player enters a room, he get's instantly surrounded and can't move. So do I invert "unagressive" and "friendly"? Or wait for it to be put back? http://mobile.yahoo.com.au - Yahoo! Mobile - Check & compose your email via SMS on your Telstra or Vodafone mobile. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel