Andreas Vogl wrote: > > You're right, thanks for the notice. > > This isn't hard to fix, however, I am certain that the NPCs didn't move > around initially. A change in the server code must have caused this. > Before, all monsters with "unagressive 1" or "friendly 1" didn't move. > Now it seems monsters with "unagressive 1" are still standing, but > those with "friendly 1" have started to hop around. > > I wonder if this affects more maps than just pupland. > Maybe it would be good to restore the old behaviour where friendly > guys don't move? > If not them I'm gonna glue the NPCs to their position with > stand_still flags. Looking through the CVS logs, this probably changed near the start of the year when I fixed up a lot of map tiling issues. As part of that, I cleaned up a lot of 'questionable' code. As part of that, it wouldn't surprise me if I cleaned that up. I imagine my thinking was probably that since there is already a flag which says don't move (stand_still), not a lot of sense for things to move around. But I'd probably need to look deeper into the code - I imagine friendly creatures should generally not move because there isn't an enemy around (if the maps do have enemies, then it makes perfect sense for them to move about). _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel