[CF-Devel] Pupland bugs
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Thu Jun 19 01:23:22 CDT 2003
Andreas Vogl wrote:
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You're right, thanks for the notice.
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This isn't hard to fix, however, I am certain that the NPCs didn't move
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around initially. A change in the server code must have caused this.
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Before, all monsters with "unagressive 1" or "friendly 1" didn't move.
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Now it seems monsters with "unagressive 1" are still standing, but
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those with "friendly 1" have started to hop around.
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I wonder if this affects more maps than just pupland.
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Maybe it would be good to restore the old behaviour where friendly
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guys don't move?
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If not them I'm gonna glue the NPCs to their position with
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stand_still flags.
Looking through the CVS logs, this probably changed near the start of the year
when I fixed up a lot of map tiling issues.
As part of that, I cleaned up a lot of 'questionable' code. As part of that,
it wouldn't surprise me if I cleaned that up.
I imagine my thinking was probably that since there is already a flag which
says don't move (stand_still), not a lot of sense for things to move around.
But I'd probably need to look deeper into the code - I imagine friendly
creatures should generally not move because there isn't an enemy around (if the
maps do have enemies, then it makes perfect sense for them to move about).
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