> > If you create a character.. and let it rot away in the apartment for all > > time.. well.. then you missed out on the best years of it's life. > [snip] > > Well, I'm not sure that's such a good idea. Real life can interfere, and > sometimes you just don't have the time to play CF. It can be very annoying > that your character just turned 80 when you've hardly played him at all. > I think it should be real server time aging, not just logged in time - you don't track your character going to the can or sleeping - It can be assumed that he has a quiet life when not adventuring. Given the amount of time you would have to be away and the relative importance of a player vs reallife and the fact that you can also extend the lifespan of a beloved character with potions or whatever - I don't see this as a problem at all. It might give you incentive to do somehting to prolong his life. If your real life seriously intrudes for that long (60 years would be a good while - a few years, no?) I don't think your CF character is that high a priority anyway. If you can;t make it online once every few years to do a quest or quaff a potion....well it's not a real concern is it.. If the time frame is too slow to make aging worthwhile I would even suggest doubling or tripling the year value or something (every game 'year' goes up 2 or 3 'years' and ages the player 2 or 3 years...) This would accellerate the years without accellerating the minutes, hours or months/seasons... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel