[CF-Devel] Old Age
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Fri Jun 20 02:49:44 CDT 2003
>
> If you create a character.. and let it rot away in the apartment for all
>
> time.. well.. then you missed out on the best years of it's life.
>
[snip]
>
>
Well, I'm not sure that's such a good idea. Real life can interfere, and
>
sometimes you just don't have the time to play CF. It can be very annoying
>
that your character just turned 80 when you've hardly played him at all.
>
I think it should be real server time aging, not just logged in time - you
don't track your character going to the can or sleeping - It can be assumed
that he has a quiet life when not adventuring. Given the amount of time you
would have to be away and the relative importance of a player vs reallife
and the fact that you can also extend the lifespan of a beloved character
with potions or whatever - I don't see this as a problem at all. It might
give you incentive to do somehting to prolong his life. If your real life
seriously intrudes for that long (60 years would be a good while - a few
years, no?) I don't think your CF character is that high a priority anyway.
If you can;t make it online once every few years to do a quest or quaff a
potion....well it's not a real concern is it..
If the time frame is too slow to make aging worthwhile I would even suggest
doubling or tripling the year value or something (every game 'year' goes up
2 or 3 'years' and ages the player 2 or 3 years...) This would accellerate
the years without accellerating the minutes, hours or months/seasons...
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