> I second that!!! :-) > > I find the base images rather ugly, because a lot of details of monsters > are obscured by the perspective. I <em>really</em> like some of the new > "classic" images like the big wizard, the Dread Knights, and the > <shameless self-plug> Dread </shameless self-plug>. Let's face it, the > base image Dread looks like a cartoon puffball with an eye. It just does > not live up to the Dread's reputation of being a very dangerous giant > beholder, much less its *name*. My Dread image at least looks scary, as it > should be! ;-) While on the subject of shamlessness, I wouldn't mind if someone (anyone?) wanted to assist in fixing up the player images still without movement animations (race and class images) for some of the classic images - (I havent even finished the base set yet and it will be forever before I get to the classic ones.) So long as the classic *player* images suck the whole set sucks...no one wants their character to look bad... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel