[CF-Devel] gtk splash screen
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Jun 24 15:12:27 CDT 2003
On Tue, Jun 24, 2003 at 09:49:58PM +0200,
scachi at gmx.de
wrote:
>
On Wed, 25 Jun 2003 01:14:12 -0400
>
"Todd Mitchell" <
temitchell at sympatico.ca
> wrote:
>
>
> the classic ones.) So long as the classic *player* images suck the whole
>
> set sucks...no one wants their character to look bad...
>
>
Are the "Troll-Ninja" and a "Human-Ninja" still the same Image ?
>
I don't like to have the same image for different races.
>
A draw fighter shouldn't look like a human fighter.
>
>
A warrior with a mithril armour shouldn't look like a warrior with a
>
wooden armour.
>
>
Is this just a bandwidth problem ?
[snip]
Well, that, and the sheer number of combinations of character/class/
armour/weapon. It's just not practical to have a different image for every
possible combination, considering the vast variety of equipment in the
game. Unless the client composites images of armour/weapon, but even then,
that's a LOT of effort to draw a scaled-down version of every
weapon/armor, possibly in several different angles.
T
--
If lightning were to ever strike an orchestra, it'd always hit the conductor.
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