On Wed, Jun 25, 2003 at 11:08:49PM +0200, Magnus Kronhamn wrote: > On Wed, 25 Jun 2003 scachi at gmx.de wrote: > > > Magnus Kronhamn < mak at solace.mh.se > wrote:88 > > > > > And i can asume that you meant 'of Devourers' and not lythander right? > > > I do agree that the death attack is really overpowered in most places, > > > but then again it does nothing at all if your not high enough lvl. > > > And it not working on weapons with slaying is kinda lousy if you ask me... > > I meant 'of Devourers', you are right. > > Then this game realy misses some realy highlevel areas, where I have problems to > > fight through. > > I think a solution might be to up the lvl on alot of mobs, ie without > actually making them any harder otherwise, or adding partial death > resistances more often. > I mean standard mobs like dragons and even balrogs etc arent more then > lvl20 or so right? That's quite true... I think the level values for many monsters are really not an accurate estimate of the monster's difficulty. Balrogs are notoriously hard to kill even for a level 30 character, if you don't have the right equipment. And Jessy's arch has only level 30, when Jessy is MUCH tougher than a balrog. Some of these values should definitely be bumped up a bit. OTOH, any Valriel priest will find balrogs and Jessy's very easy to kill, which makes a higher level setting seem inappropriate. > Kinda silly that only the really bigass bosses are of a decent level and > 99% of the game dont even have a chance of resisting a death atack from a > lvl100 char. [snip] Yeah, there are those "regular" tough monsters which are only around level 30 or so (greater demon is level 40, which seems more appropriate), then there is a glaring gap past the 40 level, and at the very top, you have the ancient pupland monsters like the Evil masters, who are level 105 and above. We could definitely do with more monsters to fill in the gaps. But I think we should seriously consider bumping up the current tough monsters, and introduce *lower* level monsters to fill in the gaps instead. There seems to be another glaring gap of monster levels below the big demons: there are a great variety of low-level monsters less than level 12, then a gap until level 25-ish which is only scantily filled with dragons, and then the cluster of level 30 big demons. We really should have a more even distribution in the archs, IMHO. T -- Creativity is not an excuse for sloppiness. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel