[CF-Devel] Large forest. Was: more proposals

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Thu Jun 26 23:55:48 CDT 2003


David Seikel wrote:
>>
     
     tend to guess that it is the loading/saving of maps which is going to be 
     
     >>
     
     the major performance hit on the server site - and communicating what is 
     
     >>
     
     on the map frm the server to client and back again.
     
     >
     
     
     >
     
     
     >
     
      Since the WG is just another client, the server only needs to send the
     
     >
     
      usual info to it, no performance hit there.  Sending info back again would
     
     >
     
      bog down the server, if it was a large lump of info.  With the current
     
     >
     
      weather resolution, it won't be a large lump.  I am trying to cut it down
     
     >
     
      to only the info needed for the map the WG is currently on.
     
     >
     
     
     
  <snip>

  Ok.  You explanation makes sense.  As said, it sort of depended on what your 
goal of the WG was.



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