[CF-Devel] Large forest. Was: more proposals
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Thu Jun 26 23:55:48 CDT 2003
David Seikel wrote:
>>
tend to guess that it is the loading/saving of maps which is going to be
>>
the major performance hit on the server site - and communicating what is
>>
on the map frm the server to client and back again.
>
>
>
Since the WG is just another client, the server only needs to send the
>
usual info to it, no performance hit there. Sending info back again would
>
bog down the server, if it was a large lump of info. With the current
>
weather resolution, it won't be a large lump. I am trying to cut it down
>
to only the info needed for the map the WG is currently on.
>
<snip>
Ok. You explanation makes sense. As said, it sort of depended on what your
goal of the WG was.
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