[CF-Devel] speculations about the floor
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Fri Jun 27 09:55:00 CDT 2003
On 27-Jun-03 Mark Wedel wrote:
>
It would be trivial to add a field to the map header like 'map_elevation'.
>
It
>
would also be easy to populate the archetypes with 'sane' elevation values
>
(mountains are 5000 feet or whatever).
The problem with putting it in the header, is that you end up with a
granularity of 50x50, which is even less than the weathermap tiles. While we
could put it in the arch tiles themselves, I think that will lose precision..
for example, if a forest is allways 3000, you don't get any forests rising out
of a valley into a snowline.
Also.. I still plan on making fully dynamicly generated worlds working.. If you
wreck the precision of the elevation, that becomes impossible.
>
If these other elevation files are supposed to be maintained, I then really
>
wonder how likely that is to happen. Map makers making changes may not be
>
aware
>
of them. And as said, if this is just holding generated data, why not have
>
the
>
weather system itself generate that data? Maybe I'm missing something there.
I realize the elevation is annoying to maintain.. But I don't think reducing
the precision of the elevation stat is the right way to fix this.
---
Tim Rightnour <
root at garbled.net
>
NetBSD: Free multi-architecture OS
http://www.netbsd.org/
NetBSD supported hardware database:
http://mail-index.netbsd.org/cgi-bin/hw.cgi
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