Tim Rightnour wrote: > > The problem with putting it in the header, is that you end up with > a granularity of 50x50, which is even less than the weathermap tiles. > [...] > Also.. I still plan on making fully dynamicly generated worlds working.. > If you wreck the precision of the elevation, that becomes impossible. The underlying problem with elevations is the fact that the worldmaps are not random, and the fact that people really want to edit the worldmaps. Personally I dislike randomization of maps in most any form, and past discussions have shown that I'm not alone with this opinion. Randomization gets you a lot of quantity, but never quality. Hence, I'm not in favour of preserving a broken elevation system for the doubtable feature of "dynamically generated worlds". I'd like to have "hand-made" worldmaps in the long run, and a weather system dealing with that in a reasonable kind of way. Well, just my opinion. AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel