On 28-Jun-03 Mark Wedel wrote: > Elevation - I can see that putting it in the header does not give high > enough > granularity. What I see looking at the code is that the elevation map is > 100x100. So one could put 4 values into the map header and keep the same > resolution. Not that I'm really saying this should be done, this is just a > note. I would argue that if the worldmap is expanded, the sizes of the > relative > tables should get re-adjusted for the extra tiles, and not have everything > get > skewed. The problem is.. the 100x100 thing is only used a a speed hack.. The weather engine really and truly does use the elevation of every single square to determine the weather on that square. If you reduce the granularity to 100x100 it will break the weather. > randomized world maps: Well, it started of as randomized just to give a > jumpstart to the process. I think as we see time pass, the bigworld will > more > and more get customized, to some extent such that it will be mostly hand > done. I understand some people don't like fully random maps. Thats perfectly fine. I have no intention of forcing anyone to use them. But I would like to be able to set a setting and have them occur. If you set the elevation of the worldmaps to a 100x100 grid, not only do you break the weather, but you also break my ability to do fully random maps. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel