--- Mark Wedel < mwedel at sonic.net > wrote: > > Elevation - I can see that putting it in the header does not give high > enough granularity. What I see looking at the code is that the elevation > map is 100x100. So one could put 4 values into the map header and keep > the same resolution. Not that I'm really saying this should be done, this > is just a note. I would argue that if the worldmap is expanded, the sizes > of the relative tables should get re-adjusted for the extra tiles, and not > have everything get skewed. I just had an evil thought. If we are going to remove per tile elevations, we don't really need a per map value either. For big world, we just need to specify that the border between ocean and land is at elevation zero, and calculate from there across the world. > I'd guess that those current elevations (100x100) are done by averaging > the effected squares? Correct. > just think they'd be more meaningful if more directly associated with the > map. LOS really should use elevation information. Stand on the north side of a mountain, to the south all you can see is the side of the mountain one tile away. To the north you should be able to see a great distance. Unless you are also standing in the middle of a forest off course B-). > As far as what the elevation stuff is in, when I first did it, I was > thinking feet. While it would be fine to describe it as whatever, I think > it would be useful as developers to be able to map it easily into earth > measurements, so if someone says that is 1000', you could more easily > grasp what that really means. I ask specifically so that I could make sure that the elevation to temperature calculation actually matched reality. I have a formula at home that is something like 100 meters of elevation subtracts 1 degree centigrade or something like that. Since the temperature calculations are in metric, I assumed that the elevation would also be in metric. > nice to associate a monster with a region, so it won't wander to places > outside of that region (for example, you could have a greater_scorn region I had a similar problem in my Ice castle. I wanted the ants to be limited to a certain area. This is what prompted me to fix some of the inv_checker bugs. The nightclub prompted me to fix the other inv_checker bugs that I posted. http://mobile.yahoo.com.au - Yahoo! Mobile - Check & compose your email via SMS on your Telstra or Vodafone mobile. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel