[CF-Devel] Map edges and whatnot.
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Fri Mar 28 22:03:48 CST 2003
On Tue, 11 Feb 2003 22:54:58 -0800, Mark Wedel wrote:
>
phil at theperlguru.com
wrote:
>
>>
>>
In /pup_land/ancient/village/tavern1, if a player is in the second "room", they can see
>>
the walls from around the edge of the map.
>>
>>
A generalized map:
>>
>>
+------+##
. at .....
>>
|......|##.......
>>
|......|##.......
>>
+------+##.......
>>
>>
# = blocked tile
>>
@ = player
>>
. = floor
>>
>>
The player can see:
>>
>>
-+##
. at .....
>>
##.......
>>
##.......
>>
##.......
>>
>
>
Is this still a bug? I remember seeing it at the time, but was more cosmetic
>
so didn't work too hard to tracking it down compared to bugs that actually cause
>
crashes.
>
>
I just ran some quick checks, and things seems to be behaving properly now,
>
but I didn't do extensive checks.
I did a check on a recent server, and the same bug occured. Exact
steps taken to duplicate:
Go to Siegfried's house in Ancient Pupland. Go to the second tree
right of the entrance, apply it. Go to the east edge. Then all the
way up to the north edge. Then step west until you see the around the
blocked tiles. I discovered this with the DXClient.
Screenshot (taken a few minutes ago on metalforge) available at
http://www.theperlguru.com/crossfire/SeeAroundCorners.png
-Philip
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