[CF-Devel] quest exp rewards (RE: monsters, ...)
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Fri May 23 14:54:29 CDT 2003
On Fri, May 23, 2003 at 08:38:23AM -0700, Tim Rightnour wrote:
>
>
On 23-May-03 H. S. Teoh wrote:
>
> Once per map reset is not good. We should make the experience donator
>
> object by extending the marker object so that players can only get that
>
> exp once. I.e., player steps on object, gets marked, as well as get exp
>
> donated. This prevents problems with camping, or quest hogging. Or if that
>
> is too harsh, set the marker to expire at a large time interval, say a few
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> (real) days or a week.
>
>
If I were to implement this, I would probably make an in-memory list of the
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last 50-100 players to recieve the exp, per object. New players would be added
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to the bottom and the top player popped off. If the game reboots, everyone can
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try again.
>
>
Only problem is.. it might encourage intentional crashing.
[snip]
Yeah, I wouldn't want to do that. Intentional crashing is already being
done for item duplication and stuff. We don't want to introduce more
reasons for doing it.
T
--
Be in denial for long enough, and one day you'll deny yourself of things you
wish you hadn't.
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