On Fri, May 23, 2003 at 08:38:23AM -0700, Tim Rightnour wrote: > > On 23-May-03 H. S. Teoh wrote: > > Once per map reset is not good. We should make the experience donator > > object by extending the marker object so that players can only get that > > exp once. I.e., player steps on object, gets marked, as well as get exp > > donated. This prevents problems with camping, or quest hogging. Or if that > > is too harsh, set the marker to expire at a large time interval, say a few > > (real) days or a week. > > If I were to implement this, I would probably make an in-memory list of the > last 50-100 players to recieve the exp, per object. New players would be added > to the bottom and the top player popped off. If the game reboots, everyone can > try again. > > Only problem is.. it might encourage intentional crashing. [snip] Yeah, I wouldn't want to do that. Intentional crashing is already being done for item duplication and stuff. We don't want to introduce more reasons for doing it. T -- Be in denial for long enough, and one day you'll deny yourself of things you wish you hadn't. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel