[CF-Devel] quest exp rewards (RE: monsters, ...)

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Fri May 23 14:54:29 CDT 2003


On Fri, May 23, 2003 at 08:38:23AM -0700, Tim Rightnour wrote:
>
     
     
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      On 23-May-03 H. S. Teoh wrote:
     
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      > Once per map reset is not good. We should make the experience donator
     
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      > object by extending the marker object so that players can only get that
     
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      > exp once. I.e., player steps on object, gets marked, as well as get exp
     
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      > donated. This prevents problems with camping, or quest hogging. Or if that
     
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      > is too harsh, set the marker to expire at a large time interval, say a few
     
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      > (real) days or a week.
     
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      If I were to implement this, I would probably make an in-memory list of the
     
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      last 50-100 players to recieve the exp, per object.  New players would be added
     
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      to the bottom and the top player popped off.  If the game reboots, everyone can
     
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      try again.
     
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      Only problem is.. it might encourage intentional crashing.
     
     [snip]

Yeah, I wouldn't want to do that. Intentional crashing is already being
done for item duplication and stuff. We don't want to introduce more
reasons for doing it.


T

-- 
Be in denial for long enough, and one day you'll deny yourself of things you
wish you hadn't.

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