[CF-Devel] quest exp rewards (RE: monsters, ...)

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sat May 24 03:57:28 CDT 2003


Two problems with having a xp creator arch seem to be:

a. if you hand out xp specifically for a skill and the player doesn't have
the skill
b. how to stop loitering around the creator

I hope that there are appropriate changes to the CFPython plugin when the
skill - xp system is changed so that this sort of thing can still be done
with scripting.  It is a lot more appropriate to do this with scripting i
think since it is more customized.  You can do stuff like decide if you want
to put a time limit or maintain a list of players, change the xp amount or
type handed out on the fly or store info in the player file with scripting.
You could even prompt the player which skill they want to add the xp to or
remove xp or let them choose xp vs an item vs a mountain of turnips...
I think that at a certain point it is the scripting that will make the maps
really interesting and allow for some of the more advanced stuff, not more
complex arch objects.  The arches should be as atomic as possible to
facilitate this I think.



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