[CF-Devel] RE: new red dragon image

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sat May 24 10:25:47 CDT 2003


On 23-May-03 Andreas Vogl wrote:
>
     
      The idea of adding a possibly large bunch of new monsters
     
     >
     
      with copied, resized or otherwise mediocre graphics also
     
     >
     
      makes me feel, frankly, a bit uncomfortable.
     
     
As I've stated before, the monotony of fighting the same thing over and over
really gets to you.  I'm not suggesting we pick crappy images, or make little
stick drawings.. but perhaps we should consider which we consider to me more
important, do we want perfect art, or do we want more monsters to enhance the
play experience.  Personally.. I'd vote for monsters.. heck.. I play nethack..
fighting little 'a's doesn't bother me.

People will forgive poor graphics for a fun game.  See nethack or muds.  But
when you get bored, the quality of the art doesn't keep you playing for long.

As for the dragons.. its just one suggestion on how to divide them up.. feel
free to edit that.

---
Tim Rightnour <
     
     root at garbled.net
     
     >
NetBSD: Free multi-architecture OS 
     
     http://www.netbsd.org/
     
     
NetBSD supported hardware database: 
     
     http://mail-index.netbsd.org/cgi-bin/hw.cgi
     
     

_______________________________________________
crossfire-devel mailing list
     
     crossfire-devel at lists.real-time.com
     
     
     https://mailman.real-time.com/mailman/listinfo/crossfire-devel
     
     
    


More information about the crossfire mailing list