[CF-Devel] RE: new red dragon image
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sat May 24 10:25:47 CDT 2003
On 23-May-03 Andreas Vogl wrote:
>
The idea of adding a possibly large bunch of new monsters
>
with copied, resized or otherwise mediocre graphics also
>
makes me feel, frankly, a bit uncomfortable.
As I've stated before, the monotony of fighting the same thing over and over
really gets to you. I'm not suggesting we pick crappy images, or make little
stick drawings.. but perhaps we should consider which we consider to me more
important, do we want perfect art, or do we want more monsters to enhance the
play experience. Personally.. I'd vote for monsters.. heck.. I play nethack..
fighting little 'a's doesn't bother me.
People will forgive poor graphics for a fun game. See nethack or muds. But
when you get bored, the quality of the art doesn't keep you playing for long.
As for the dragons.. its just one suggestion on how to divide them up.. feel
free to edit that.
---
Tim Rightnour <
root at garbled.net
>
NetBSD: Free multi-architecture OS
http://www.netbsd.org/
NetBSD supported hardware database:
http://mail-index.netbsd.org/cgi-bin/hw.cgi
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