On 23-May-03 Andreas Vogl wrote: > The idea of adding a possibly large bunch of new monsters > with copied, resized or otherwise mediocre graphics also > makes me feel, frankly, a bit uncomfortable. As I've stated before, the monotony of fighting the same thing over and over really gets to you. I'm not suggesting we pick crappy images, or make little stick drawings.. but perhaps we should consider which we consider to me more important, do we want perfect art, or do we want more monsters to enhance the play experience. Personally.. I'd vote for monsters.. heck.. I play nethack.. fighting little 'a's doesn't bother me. People will forgive poor graphics for a fun game. See nethack or muds. But when you get bored, the quality of the art doesn't keep you playing for long. As for the dragons.. its just one suggestion on how to divide them up.. feel free to edit that. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel