Tim Rightnour wrote: > > As I've stated before, the monotony of fighting the same thing > over and over really gets to you. I'm not suggesting we pick > crappy images, or make little stick drawings.. but perhaps we > should consider which we consider to me more important, do we > want perfect art, or do we want more monsters to enhance the > play experience. Personally.. I'd vote for monsters.. heck.. > I play nethack.. fighting little 'a's doesn't bother me. I have witnessed over several years that mapmakers avoid badly drawn monsters like the plaque. We've also noticed that players do complain about crappy images like the old red dragon we had before. It's not true that people don't care about art. And there are those who play Crossfire exactly because they *don't* want to fight little 'a's. > People will forgive poor graphics for a fun game. That's true in theory. Just don't forget the last four words of that sentence please. I certainly don't want to forbid the addition of monsters with "mediocre" graphics, but such monsters should at least be well designed in other aspects to make up for it. I mean for example, they should fill a gap in the monster families, have a unique set of attributes/abilities, maybe have their own treasurelist, etc. Another option may be that they come along with a set of new maps. AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel