> Sidenote: These dragons look nice, but they are ripped from > Ultima Online, aren't they? Anyways, I know you said they are just > for testing. Yes these are not going in to the game, but I was planning on using their geneticly altered 'decendants'. I never played Ultima online actually, this dragon I found on a website called Tasty Dead and it was classified as public domain, but I did suspect it was ripped off from somewhere. I have been chopping it up for hamburger but was not going to use it in the game for this reason. I did find it convient for testing however since it was nearly the right proportions already (very close to 96x96). Now as for using them in a *highly* modified form (much more clearly original than say the behemoth, the giant worm or the electric dragon), I was planning to do this --- I do mean *highly* modified. I am not interested in stealing images, but I am interested in creating new images from other images since I can't draw worth beans. You can see what I have been doing with the player animations or the cyclops or the classic ent image - an arm here, a head there...all much modified form existing crossfire graphics. Where is the acceptable (not the more narrow legal definition - but the wider, tastefully acceptable definition) line here? I'm trying for the tasteful path and so far (have added a boatload of graphics this last year...) I think it's being borne out that I am not a hooligan with poor taste and questionable motives. I think. > Would anyone be interested in trying to compile the CF server on windows? > I thought it did already, no? > Back to the unipart image topic... > Since I'm drawing myself sometimes, I'm all for going in the > unipart image direction. However, like Todd indicated, that doesn't > mean we have to switch today. We can do it step-by-step maybe. I think that some environmental considerations have to be decided on, It isn't such an issue to allow overlap in the tiles above, but should they overlap hrizontally? How much of afootprint does a 4x4 creature take up. I would say it should take up two tiles, but currently it is only one...When I have played with these images I have used a single part arch as well as a single tile, is this the correct method, or should the arch still have a part (minus the face information) for each tile the image covers? Also how many maps will break if the footprint rules change. This will not be something that can be fixed by script I think - think of the all the trolls and behemoths and dreads and dragons who will start sliding out of doorways. Perhaps this should wait until new doors are developed... (hey I did some horizontal doors - anyone have vertical ones lying around?) _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel