[CF-Devel] Large forest in big world.
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Tue Nov 11 00:00:41 CST 2003
On Tue, 2003-11-11 at 00:39, Tim Rightnour wrote:
>
On 11-Nov-03 Mark Wedel wrote:
>
> I'm not sure if that would have a big effect on the adventure itself - I
>
> have
>
> a feeling not really, in that a lot of that first map is the same creature
>
> over
>
> and over again, so if you can kill some of them, you can probably kill all of
>
> them.
>
>
That area is one of the more popular areas in the game for players to make good
>
phys exp in. Given it's popularity, I wouldn't be so quick to hack and slash
>
the area apart like that.
>
>
If you want to make it more realistic.. why not cut the maze up a little. Take
>
the temple, surround it with something impassible on the bigworld, and make the
>
only way in through the forest. So you basically have on the bigworld:
>
>
XfX
>
XtX
>
XXX
>
>
(f=forest t=temple)
>
>
I don't remember off the top of my head, but the temple might be at the center
>
of that spiral. If so, just change it so there are multiple entrances, and
>
they put you in at different points in the outer loop. The center would exit
>
you back out to the bigworld.
Then again if there isn't a need to chop it up - it could just be left
as it is... It is reasonably popular map AFAIK.
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