On Tue, 2003-11-11 at 00:39, Tim Rightnour wrote: > On 11-Nov-03 Mark Wedel wrote: > > I'm not sure if that would have a big effect on the adventure itself - I > > have > > a feeling not really, in that a lot of that first map is the same creature > > over > > and over again, so if you can kill some of them, you can probably kill all of > > them. > > That area is one of the more popular areas in the game for players to make good > phys exp in. Given it's popularity, I wouldn't be so quick to hack and slash > the area apart like that. > > If you want to make it more realistic.. why not cut the maze up a little. Take > the temple, surround it with something impassible on the bigworld, and make the > only way in through the forest. So you basically have on the bigworld: > > XfX > XtX > XXX > > (f=forest t=temple) > > I don't remember off the top of my head, but the temple might be at the center > of that spiral. If so, just change it so there are multiple entrances, and > they put you in at different points in the outer loop. The center would exit > you back out to the bigworld. Then again if there isn't a need to chop it up - it could just be left as it is... It is reasonably popular map AFAIK. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel