> > Actually, the quest maps themselves don't have to be that big; it's just > that I was using the geographical features created by the script. I can > certainly move the quest into submaps and leave more room for other > quests. > > One concern then is that currently, the Inner Swamp is almost completely > disconnected from the Outer Swamp; I guess that's OK as long as I provide > a general access route to it? Why not leave some inner swamp islands disconnected and put nasty things on them - you can still get there by magic spell or portal on another map or secret ways or whatever. I don't think any monster (?) is too nasty/big really so long as there is: A) some indication of the danger and B) a way to stop them from wandering off into other areas C) no generators that can get out of control putting them on an island somewhere in the deep swamp is a good way to add some dangerous area for future adventure and keep control... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel