[CF-Devel] Large forest in big world.
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Nov 12 13:29:22 CST 2003
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Actually, the quest maps themselves don't have to be that big; it's just
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that I was using the geographical features created by the script. I can
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certainly move the quest into submaps and leave more room for other
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quests.
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One concern then is that currently, the Inner Swamp is almost completely
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disconnected from the Outer Swamp; I guess that's OK as long as I provide
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a general access route to it?
Why not leave some inner swamp islands disconnected and put nasty things
on them - you can still get there by magic spell or portal on another
map or secret ways or whatever. I don't think any monster (?) is too
nasty/big really so long as there is:
A) some indication of the danger and
B) a way to stop them from wandering off into other areas
C) no generators that can get out of control
putting them on an island somewhere in the deep swamp is a good way to
add some dangerous area for future adventure and keep control...
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