> But that will also get blurred that if in the future, more refinement > on movement types are added (Eg, no walk, no fly, no spell, etc through > spaces). Something like the swall, while blocking fly/walk, should > perhaps allow spells, eg, burning hands through it would make sense. My favorite enhancement (number one with a bullet) would be to get these movement types working. For pure play enhancement this is probably the most bang you can get for your buck and eyeballing it it doesn't seem to be a real hard change to make (I could almost do a poor mans implementation myself...) If we could leave the no_pass flag alone and do some sort of thing where we recycle can_pass_thru (is not used right now is it?) as a bitmask to indicate which movement types can pass through objects then set up some movement flags to check against when movement happens. This will really open up ranged combat, allow for some terrain advantages and enable the creation of some really neat maps (archers in turrets, bridges and moats, pirate boarding parties, being able to keep some distance between a monster and your character, being able to keep some space between the player and your goblin bowmen...) Please consider this - it's nice to have things like support for neon penguins but I would love some real play enhancement too. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel