[CF-Devel] Forgotten child
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Thu Oct 2 17:50:37 CDT 2003
On Thu, 2 Oct 2003, Nicolas Weeger wrote:
>
> I'd like to ask some questions, for I really want to see clear:
>
>
>
> -Should we expect a fix of metalforge server (fix means correcting things
>
> with the clients, fixing xp-lvl bugs...) in the next few weeks...? Or
>
> months? Or will it be as it is currently until it's wiped out and the new
>
> server starts (with the new skill system)?
>
>
First, you should check the CF message board, this has been discussed a lot
>
already there.
>
URL is crossfire.metalforge.net
Very funny, I like this attitude to show peepo some completely useless URL
info instead of giving a proper answer. Is it that hard, or what? I _do_
know the URL of the metalforge wep page... I just didn't want to spend
hours to find out this info... I simply play on that server, and I'm not a
cf maniac that reads every related info on every accessible wep-page.
>
Also, many people don't have troubles... I'm playing on Metalforge, and it's
Many people don't have troubles? Do you play there? Well, I do as well,
and I know that _most_ of the peepo _do_ have troubles, I don't even know
anyone who doesn't.
>
fine for me. Using GTK client under Windows, only trouble is image cache, and
>
it's easily fixed.
Maybe the Windows client works properly _for_you_ (I dunno who cares that)
but many peepo use cfclient (which one crashes or shows buildings messy)
and gcfclient 1.5.0 (which cannot show large buildings properly, and this
_is_ annoying.
>
Yes many people have troubles, but it's more a client issue than a server one imo.
More a client issue, eh? Well then why is it so, that connecting to other
servers yield no problems...?
>
>
> -Will there be an opportunity to carry on our current characters on the
>
> new skill system-based server? (As I mentioned an idea which I don't
>
> know if it's a real possibility.)
>
>
I think there is currently no conversion script from 'old' skills system to new one.
>
>
The high level xp trouble I think some admins fixed manually for players, but I
>
may be wrong here.
Fixed, and went wrong again.
>
>
Nicolas 'Ryo'
>
>
>
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